The following is an excerpt from an interview of Tiltfactor director Mary Flanagan, Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College, by Trevor Owens, a Digital Archivist with the National Digital Information Infrastructure and Preservation Program (NDIIPP) in the Office of Strategic Initiatives at the Library of Congress. Trevor: How do you describe [...]
Check out the ways installing and using Metadata Games can help you and your institution: Enhance information on your collection quickly collect tags and data for collections with little or no metadata use MG data to verify tags already included within your institution’s collection It’s a great way to engage and interact with the community [...]
There’s a couple of reasons why to play Metadata Games, check it out: It’s Fun! have fun, play and compete with friends or against yourself learn about a wide range of topics in a fun and accessible way be the first to see and annotate never-seen-before collections It’s Meaningful contribute to a worthwhile cause: help [...]
Metadata cannot be generated by computers, as it’s dependent on what’s in images, audio files, and videos. Adding metadata is prohibitively time consuming for individuals or small institutions with large media collections. What better way to motivate websurfers to add data to media databases than by making it a game?!
Adding fun to knowledge acquisition workflows everywhere. Check out what it can do for you:
What is metadata? What’s the big deal?